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Rare already warns people when you raise a flag, it's also on the description of the game on steam and in the wiki explaining the flags makes you a pvp target.
The problem is that the game is so peaceful and people rarely gets attacked so they believe everyone is like them until they're found by an enemy crew, that's when they bubble burst and for some reason it's their fault not the target crew.
I have tried explaining this many times to other people in open crew and there is no way to convince someone that has that mentality to actually look into the map or spyglass, they say im paranoid, the moment we get attacked that's when they start with the screams or just disconnecting or playing victim.
I think most of those people comes from gta where they used to stack in big groups to vote kick whoever is not part of the group and create their safe servers by ruining everyone else's game but they can't do it here.
I had my fair share of pve players insulting my whole family and trying to bait me to answer their insults to see if they can report me.
Someone running an Emissary Flag? Yup. Fair game. They were out there gathering loot. Someone running a Tall Tale? Maybe leave them alone? Respect that they have nothing for you to steal, and you've just effectively ruined two hours of story. Not cool.
Let alone doing a tall tale in the real server when they have safer seas where they can't be interrupted.
Just as the tall tale crew is ignoring basic game sense people are free to ignore said moral rules and play the game as they wish. Except the whole "sir you're a griefer" part usually devolves into slurs and other things. Attacking someone doesn't gets any worse than using game mechanic, unless they cheat or they attack with the mere purpose to yell slurs at a sinking ship.
This has the same energy as self proclaimed hourglass pros insisting that you don't use blunderbombs, firebombs bonecallers or curseballs against them.