Sea of Thieves

Sea of Thieves

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Maluno 10 JUN a las 1:35
Addressing the Toxicity™ of Some PvE Players in Sea of Thieves
Ahoy, pirates! I’ve been sailing the Sea of Thieves for a good while now, and while this game’s community is one of the most vibrant out there, I’ve noticed a growing issue that’s been souring the seas for some: the toxicity™ from certain PvE-focused players. Now, before anyone grabs their pitchforks, let me be clear—I’m not saying all PvE players are toxic™, nor am I picking a fight in the PvE vs. PvP debate. This is about specific behaviors that hurt the community, and I’d love to hear your thoughts on how we can address this.

The Issue: Toxic™ Attitudes from Some PvE Players

Sea of Thieves is a shared-world sandbox where PvE and PvP coexist. You can be hunting for treasure, fishing, or tackling world events, but the ever-present threat of other players is what makes the game dynamic. However, some PvE players seem to take it personally when their session is interrupted by PvP encounters, and this can lead to toxic™ behavior that goes beyond the game’s pirate spirit. Here are a few examples I’ve seen:

  1. Verbal Abuse in Chat: I’ve encountered PvE players who, after losing a fight or having their loot stolen, unleash a torrent of insults in voice or text chat. From name-calling to wishing harm on others, it’s not just “pirate banter”—it’s personal and nasty. Last week, my crew sank a sloop doing a Tall Tale, and the player called us “griefers” and worse, despite us only taking a single chest they had on board.

  2. Accusing Others of ‘Ruining the Game’: Some PvE players act as if PvP is an unintended flaw rather than a core mechanic. They’ll spam global chat or forums claiming that anyone engaging in PvP is “toxic™” or “playing wrong.” This dismisses the fact that Sea of Thieves is designed to balance both playstyles. I’ve seen posts demanding Rare remove PvP entirely, which ignores the game’s core identity.

  3. Exploiting Mechanics to Avoid Consequences: Certain PvE players use tactics like scuttling their ship repeatedly to avoid losing loot or logging off to despawn their ship, then take to forums or Discord to complain about “sweaty tryhards.” This undermines the game’s risk-reward system and fuels a cycle of resentment when they could just use strategies like checking the horizon or running to an outpost.

  4. Gatekeeping Content: I’ve seen PvE players lash out at others for joining world events like Forts or Ashen Lords, accusing them of “stealing” their loot. The entitlement here forgets that these events are public and designed to attract multiple crews, encouraging competition. One time, my crew approached a Fleet event, and the other crew sent us hate messages for “interfering” when we were just playing the game as intended.

Why This Hurts the Community

This toxicity™ creates a divide between PvE and PvP players, when the beauty of Sea of Thieves is that both playstyles feed into each other. PvE players generate loot that makes PvP encounters meaningful, while PvP adds tension and stakes to PvE activities. When PvE players react with hostility, it discourages friendly interactions, alliances, or even the playful trash-talk that makes pirate encounters memorable. It also paints the PvE community unfairly, as most PvE players are just out there enjoying their voyages and don’t resort to this behavior.

Possible Solutions

I’m not here to just complain—I think we can work toward a better community. Here are a few ideas:
  • Educate on Game Design: Rare could add in-game tips or tutorials emphasizing that PvP is a core part of the experience, not something to be avoided. A loading screen tip like “Embrace the risk—every pirate’s loot is fair game!” might set expectations better.

  • Encourage Positive Communication: The community could promote more constructive dialogue. If you’re upset about losing loot, try saying, “Nice fight, got any tips for next time?” instead of raging. I’ve had great post-battle chats with crews that turned salty moments into fun ones.

  • Use Existing Tools: PvE players can use strategies like sailing to safer servers, forming alliances, or practicing defensive tactics. Rare’s Safer Seas mode already offers a PvE-only option for those who want it, though it comes with reduced rewards to balance the lack of risk.
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Última edición por Maluno; 10 JUN a las 1:59
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Mostrando 1-15 de 37 comentarios
Fail 10 JUN a las 2:11 
100% agreed. Well said sir.
Keyrala 10 JUN a las 3:32 
tl;dr I don't think there is any fix for this issue besides learning to ignore their tantrums and learning to laugh at insults, if they don't want to adapt to the game just adapt to their noise and don't answer back to avoid their false reports.

Rare already warns people when you raise a flag, it's also on the description of the game on steam and in the wiki explaining the flags makes you a pvp target.

The problem is that the game is so peaceful and people rarely gets attacked so they believe everyone is like them until they're found by an enemy crew, that's when they bubble burst and for some reason it's their fault not the target crew.

I have tried explaining this many times to other people in open crew and there is no way to convince someone that has that mentality to actually look into the map or spyglass, they say im paranoid, the moment we get attacked that's when they start with the screams or just disconnecting or playing victim.

I think most of those people comes from gta where they used to stack in big groups to vote kick whoever is not part of the group and create their safe servers by ruining everyone else's game but they can't do it here.

I had my fair share of pve players insulting my whole family and trying to bait me to answer their insults to see if they can report me.
Última edición por Keyrala; 10 JUN a las 3:35
Oynnet 10 JUN a las 3:40 
Part of the problem is something you said in your post. While I agree name calling is not ok, *this* is a huge problem." Last week, my crew sank a sloop doing a Tall Tale, and the player called us “griefers”". Sir, you were a griefer.
Someone running an Emissary Flag? Yup. Fair game. They were out there gathering loot. Someone running a Tall Tale? Maybe leave them alone? Respect that they have nothing for you to steal, and you've just effectively ruined two hours of story. Not cool.
Keyrala 10 JUN a las 3:53 
Publicado originalmente por Oynnet:
Part of the problem is something you said in your post. While I agree name calling is not ok, *this* is a huge problem." Last week, my crew sank a sloop doing a Tall Tale, and the player called us “griefers”". Sir, you were a griefer.
Someone running an Emissary Flag? Yup. Fair game. They were out there gathering loot. Someone running a Tall Tale? Maybe leave them alone? Respect that they have nothing for you to steal, and you've just effectively ruined two hours of story. Not cool.
Those made up rules are the problem, it entitles people to say whatever they want when they find someone that is free from them.

Let alone doing a tall tale in the real server when they have safer seas where they can't be interrupted.

Just as the tall tale crew is ignoring basic game sense people are free to ignore said moral rules and play the game as they wish. Except the whole "sir you're a griefer" part usually devolves into slurs and other things. Attacking someone doesn't gets any worse than using game mechanic, unless they cheat or they attack with the mere purpose to yell slurs at a sinking ship.
spliff 10 JUN a las 4:30 
3
sounds like you are the problem
storm179TTV 10 JUN a las 5:32 
Publicado originalmente por Oynnet:
Part of the problem is something you said in your post. While I agree name calling is not ok, *this* is a huge problem." Last week, my crew sank a sloop doing a Tall Tale, and the player called us “griefers”". Sir, you were a griefer.
Someone running an Emissary Flag? Yup. Fair game. They were out there gathering loot. Someone running a Tall Tale? Maybe leave them alone? Respect that they have nothing for you to steal, and you've just effectively ruined two hours of story. Not cool.
why do a tall tale in high seas, do them in safer seas
Publicado originalmente por Oynnet:
Part of the problem is something you said in your post. While I agree name calling is not ok, *this* is a huge problem." Last week, my crew sank a sloop doing a Tall Tale, and the player called us “griefers”". Sir, you were a griefer.
Someone running an Emissary Flag? Yup. Fair game. They were out there gathering loot. Someone running a Tall Tale? Maybe leave them alone? Respect that they have nothing for you to steal, and you've just effectively ruined two hours of story. Not cool.

This has the same energy as self proclaimed hourglass pros insisting that you don't use blunderbombs, firebombs bonecallers or curseballs against them.
Publicado originalmente por storm179TTV:
Publicado originalmente por Oynnet:
Part of the problem is something you said in your post. While I agree name calling is not ok, *this* is a huge problem." Last week, my crew sank a sloop doing a Tall Tale, and the player called us “griefers”". Sir, you were a griefer.
Someone running an Emissary Flag? Yup. Fair game. They were out there gathering loot. Someone running a Tall Tale? Maybe leave them alone? Respect that they have nothing for you to steal, and you've just effectively ruined two hours of story. Not cool.
why do a tall tale in high seas, do them in safer seas

Why do Captained ships have milestones for doing tall tales if they should never be done in High Seas?

In any case, the cause of this conflict that is being almost deliberately avoided in this post is that Sea of Thieves has 0 respect for the time of it's players, and has so heavily weighted the risk-reward in favor of PVP focused crews that it is realistically impossible for a PVE crew to disengage.

Even the most simple of activities in this game such as Sea Forts or Ashen Winds are going to run 15-20 minutes to complete. A proper voyage moves this to 40-60 minutes. Something resembling a haul actually even worth hauling back to an outpost is 90-120 minutes. At any point in time during this time, a PVP focused crew that spent 5 minutes buying supplies from a outpost can interrupt your planned game-play, and once a PVP crew has engaged, the only escape is them getting bored enough to leave you alone. Even if the PVE crew wins the initial fight and sinks the PVP boat, they will be back in 5 minutes to take the fight again(if they're exploiting the Skull of Siren Song voyage, they'll be back before you've taken the cannons off their corpses), and again, and as many times as it takes until they give up or win once, so that interruption is always in place.

For a PVP focused ship, just getting into the fight is already the reward, as oh so many will be happy to tell you that "gold doesn't matter to me" and are willing to shoot at any sails on the horizon. For a PVE focused crew, this fight is as a best case reward a lengthy interruption before the crew gets to return to what they actually wanted to do, and represents potentially losing hours of effort for a crew that likely won't even bother to haul any of the loot out of the water.

The PVP part of the game-play loop needs the PVE side to function, but is directly antagonistic to vast swaths of content even being attempted due to taking too long for too little value and leaving ships vulnerable for too long.
Just want to say, I don't get called slurs by the person digging up treasure.

It's usually the guy attacking my ship.
Fail 11 JUN a las 10:35 
Publicado originalmente por yourdoom9898:
Why do Captained ships have milestones for doing tall tales if they should never be done in High Seas?
Because captaincy was added long before Safer Seas.

Publicado originalmente por yourdoom9898:
Even the most simple of activities in this game such as Sea Forts or Ashen Winds are going to run 15-20 minutes to complete.
For the record they can be done in under 10.
Última edición por Fail; 11 JUN a las 10:37
Sayo (Bloqueado) 11 JUN a las 11:37 
Publicado originalmente por yourdoom9898:
In any case, the cause of this conflict that is being almost deliberately avoided in this post is that Sea of Thieves has 0 respect for the time of it's players, and has so heavily weighted the risk-reward in favor of PVP focused crews that it is realistically impossible for a PVE crew to disengage.
True beyond measure. PvE players have everything to lose and nothing to gain with PVP fights, and the opposite is true as well. PVPers have everything to gain and nothing to lose.
Keyrala 11 JUN a las 14:41 
Publicado originalmente por Sayo:
Publicado originalmente por yourdoom9898:
In any case, the cause of this conflict that is being almost deliberately avoided in this post is that Sea of Thieves has 0 respect for the time of it's players, and has so heavily weighted the risk-reward in favor of PVP focused crews that it is realistically impossible for a PVE crew to disengage.
True beyond measure. PvE players have everything to lose and nothing to gain with PVP fights, and the opposite is true as well. PVPers have everything to gain and nothing to lose.
You unlock the ability to sell whatever you have on your ship and their flag if they had any, you get their remaining supplies, you improve at pvp, and finally the ultimate bragging rights.

It's a win win situation!!
Sayo (Bloqueado) 11 JUN a las 15:11 
Publicado originalmente por Keyrala:
Publicado originalmente por Sayo:
True beyond measure. PvE players have everything to lose and nothing to gain with PVP fights, and the opposite is true as well. PVPers have everything to gain and nothing to lose.
You unlock the ability to sell whatever you have on your ship and their flag if they had any, you get their remaining supplies, you improve at pvp, and finally the ultimate bragging rights.

It's a win win situation!!
Already had the ability to sell whatever I had on my ship, they just delayed me and wasted my time. Their flag (if they had any lol) isn't worth much, certainly not the headache they cause or the time they wasted, whatever supplies they had aren't worth the battle and most PVPers engage without any loot on their ship, andddd..bragging rights? That's something you're trying to sell as a positive? Okay. Meanwhile losing as a PVP ship you lost.. nothing compared to any other standard startup.

None of what you said disproved my point of PVPers having everything to gain and nothing to lose with fights and PVEers having everything to lose and nothing to gain from a fight.
Última edición por Sayo; 11 JUN a las 15:13
Keyrala 11 JUN a las 15:30 
Publicado originalmente por Sayo:
Publicado originalmente por Keyrala:
You unlock the ability to sell whatever you have on your ship and their flag if they had any, you get their remaining supplies, you improve at pvp, and finally the ultimate bragging rights.

It's a win win situation!!
Already had the ability to sell whatever I had on my ship, they just delayed me and wasted my time. Their flag (if they had any lol) isn't worth much, certainly not the headache they cause or the time they wasted, whatever supplies they had aren't worth the battle and most PVPers engage without any loot on their ship, andddd..bragging rights? That's something you're trying to sell as a positive? Okay. Meanwhile losing as a PVP ship you lost.. nothing compared to any other standard startup.

None of what you said disproved my point of PVPers having everything to gain and nothing to lose with fights and PVEers having everything to lose and nothing to gain from a fight.
You lost the ability to sell the moment you let them get too close to start the fight. Take it as a skillcheck, if you fail you lose everything. You can skip that by staying in safer seas or checking the map/using spyglass.

Bragging rights? yes, if you lose they will have the right to laugh at you and make dumb noises on the mic and according to your comment in the other thread that hurts people, by winning you protect your gaming feelings.
Última edición por Keyrala; 11 JUN a las 15:32
Sayo (Bloqueado) 11 JUN a las 17:11 
Publicado originalmente por Keyrala:
Publicado originalmente por Sayo:
Already had the ability to sell whatever I had on my ship, they just delayed me and wasted my time. Their flag (if they had any lol) isn't worth much, certainly not the headache they cause or the time they wasted, whatever supplies they had aren't worth the battle and most PVPers engage without any loot on their ship, andddd..bragging rights? That's something you're trying to sell as a positive? Okay. Meanwhile losing as a PVP ship you lost.. nothing compared to any other standard startup.

None of what you said disproved my point of PVPers having everything to gain and nothing to lose with fights and PVEers having everything to lose and nothing to gain from a fight.
You lost the ability to sell the moment you let them get too close to start the fight. Take it as a skillcheck, if you fail you lose everything.
And you gain nothing by winning. It's strange. I can't think of a single game similar to SoT that doesn't reward defending yourself or winning a PVP encounter.

Bragging rights? yes, if you lose they will have the right to laugh at you and make dumb noises on the mic
Being toxic isn't a right and most PVP gloating goes into slur territory more often than not.
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