Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Rare already warns people when you raise a flag, it's also on the description of the game on steam and in the wiki explaining the flags makes you a pvp target.
The problem is that the game is so peaceful and people rarely gets attacked so they believe everyone is like them until they're found by an enemy crew, that's when they bubble burst and for some reason it's their fault not the target crew.
I have tried explaining this many times to other people in open crew and there is no way to convince someone that has that mentality to actually look into the map or spyglass, they say im paranoid, the moment we get attacked that's when they start with the screams or just disconnecting or playing victim.
I think most of those people comes from gta where they used to stack in big groups to vote kick whoever is not part of the group and create their safe servers by ruining everyone else's game but they can't do it here.
I had my fair share of pve players insulting my whole family and trying to bait me to answer their insults to see if they can report me.
Someone running an Emissary Flag? Yup. Fair game. They were out there gathering loot. Someone running a Tall Tale? Maybe leave them alone? Respect that they have nothing for you to steal, and you've just effectively ruined two hours of story. Not cool.
Let alone doing a tall tale in the real server when they have safer seas where they can't be interrupted.
Just as the tall tale crew is ignoring basic game sense people are free to ignore said moral rules and play the game as they wish. Except the whole "sir you're a griefer" part usually devolves into slurs and other things. Attacking someone doesn't gets any worse than using game mechanic, unless they cheat or they attack with the mere purpose to yell slurs at a sinking ship.
This has the same energy as self proclaimed hourglass pros insisting that you don't use blunderbombs, firebombs bonecallers or curseballs against them.
Why do Captained ships have milestones for doing tall tales if they should never be done in High Seas?
In any case, the cause of this conflict that is being almost deliberately avoided in this post is that Sea of Thieves has 0 respect for the time of it's players, and has so heavily weighted the risk-reward in favor of PVP focused crews that it is realistically impossible for a PVE crew to disengage.
Even the most simple of activities in this game such as Sea Forts or Ashen Winds are going to run 15-20 minutes to complete. A proper voyage moves this to 40-60 minutes. Something resembling a haul actually even worth hauling back to an outpost is 90-120 minutes. At any point in time during this time, a PVP focused crew that spent 5 minutes buying supplies from a outpost can interrupt your planned game-play, and once a PVP crew has engaged, the only escape is them getting bored enough to leave you alone. Even if the PVE crew wins the initial fight and sinks the PVP boat, they will be back in 5 minutes to take the fight again(if they're exploiting the Skull of Siren Song voyage, they'll be back before you've taken the cannons off their corpses), and again, and as many times as it takes until they give up or win once, so that interruption is always in place.
For a PVP focused ship, just getting into the fight is already the reward, as oh so many will be happy to tell you that "gold doesn't matter to me" and are willing to shoot at any sails on the horizon. For a PVE focused crew, this fight is as a best case reward a lengthy interruption before the crew gets to return to what they actually wanted to do, and represents potentially losing hours of effort for a crew that likely won't even bother to haul any of the loot out of the water.
The PVP part of the game-play loop needs the PVE side to function, but is directly antagonistic to vast swaths of content even being attempted due to taking too long for too little value and leaving ships vulnerable for too long.
It's usually the guy attacking my ship.
For the record they can be done in under 10.
It's a win win situation!!
None of what you said disproved my point of PVPers having everything to gain and nothing to lose with fights and PVEers having everything to lose and nothing to gain from a fight.
Bragging rights? yes, if you lose they will have the right to laugh at you and make dumb noises on the mic and according to your comment in the other thread that hurts people, by winning you protect your gaming feelings.
Being toxic isn't a right and most PVP gloating goes into slur territory more often than not.