Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
we can see player numbers on Steam, 8000 concurrent players 2 weeks after release is pretty pathetic.
LOL won't happen, the next generation will most likely never play the original doom.
Sales figures are simply irrelevant right now. In the Gamepass era, is 800.000 sales good? Who knows? We simply don't know. That the rest of your argument centres around 'low sales', means your point has already failed after the first paragraph.
'so why did it fail'.
See, point proven. We don't know if it failed or not. If GTA6 was day one on Gamepass, it too might only sell 800,000 copies on Steam.
You're almost proving that Gamepass is the way most people went here. We're not sure what percentage, but a lot of people went to Gamepass for this title. Where right or wrong, good or bad, that is what Microsoft want. That's likely why Doom was priced so high on Steam;l they don't want you to buy the game outright (again, sales are no longer an indication of success here).
🤷 People love the ID FPS formula. People still Doom 1 and Quake 2. 90% of people in the top 10 of Steam Surveys have a RTX capable GPU and TDA is an extremely well optimised game. So, these points simply aren't valid.
The market has returned to normal after Covid, yes. Again not very valid points here.